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Environment

Wails provides comprehensive environment information through the EnvironmentManager API. This allows your application to detect system properties, theme preferences, and integrate with the operating system’s file manager.

The environment manager is accessed through the Env property on your application instance:

app := application.New(application.Options{
Name: "Environment Demo",
})
// Access the environment manager
env := app.Env

Retrieve comprehensive information about the runtime environment:

envInfo := app.Env.Info()
app.Logger.Info("Environment information",
"os", envInfo.OS, // "windows", "darwin", "linux"
"arch", envInfo.Arch, // "amd64", "arm64", etc.
"debug", envInfo.Debug, // Debug mode flag
)
// Operating system details
if envInfo.OSInfo != nil {
app.Logger.Info("OS details",
"name", envInfo.OSInfo.Name,
"version", envInfo.OSInfo.Version,
)
}
// Platform-specific information
for key, value := range envInfo.PlatformInfo {
app.Logger.Info("Platform info", "key", key, "value", value)
}

The environment information includes several important fields:

type EnvironmentInfo struct {
OS string // Operating system: "windows", "darwin", "linux"
Arch string // Architecture: "amd64", "arm64", "386", etc.
Debug bool // Whether running in debug mode
OSInfo *operatingsystem.OS // Detailed OS information
PlatformInfo map[string]any // Platform-specific details
}

Detect whether the system is using dark mode:

if app.Env.IsDarkMode() {
app.Logger.Info("System is in dark mode")
// Apply dark theme to your application
applyDarkTheme()
} else {
app.Logger.Info("System is in light mode")
// Apply light theme to your application
applyLightTheme()
}

Listen for theme changes to update your application dynamically:

import "github.com/wailsapp/wails/v3/pkg/events"
// Listen for theme changes
app.Event.OnApplicationEvent(events.Common.ThemeChanged, func(event *application.ApplicationEvent) {
if app.Env.IsDarkMode() {
app.Logger.Info("Switched to dark mode")
updateApplicationTheme("dark")
} else {
app.Logger.Info("Switched to light mode")
updateApplicationTheme("light")
}
})
func updateApplicationTheme(theme string) {
// Update your application's theme
// This could emit an event to the frontend
app.Event.Emit("theme:changed", theme)
}

Open the system’s file manager at a specific location:

// Open file manager at a directory
err := app.Env.OpenFileManager("/Users/username/Documents", false)
if err != nil {
app.Logger.Error("Failed to open file manager", "error", err)
}
// Open file manager and select a specific file
err = app.Env.OpenFileManager("/Users/username/Documents/report.pdf", true)
if err != nil {
app.Logger.Error("Failed to open file manager with selection", "error", err)
}

Show files or folders in the file manager from your application:

func showInFileManager(app *application.App, path string) {
err := app.Env.OpenFileManager(path, true)
if err != nil {
// Fallback: try opening just the directory
dir := filepath.Dir(path)
err = app.Env.OpenFileManager(dir, false)
if err != nil {
app.Logger.Error("Could not open file manager", "path", path, "error", err)
// Show error to user
app.Dialog.Error().
SetTitle("File Manager Error").
SetMessage("Could not open file manager").
Show()
}
}
}
// Usage examples
func setupFileMenu(app *application.App) {
menu := app.Menu.New()
fileMenu := menu.AddSubmenu("File")
fileMenu.Add("Show Downloads Folder").OnClick(func(ctx *application.Context) {
homeDir, _ := os.UserHomeDir()
downloadsDir := filepath.Join(homeDir, "Downloads")
showInFileManager(app, downloadsDir)
})
fileMenu.Add("Show Application Data").OnClick(func(ctx *application.Context) {
configDir, _ := os.UserConfigDir()
appDir := filepath.Join(configDir, "MyApp")
showInFileManager(app, appDir)
})
}

Use environment information to adapt your application’s behavior:

func configureForPlatform(app *application.App) {
envInfo := app.Env.Info()
switch envInfo.OS {
case "darwin":
configureMacOS(app)
case "windows":
configureWindows(app)
case "linux":
configureLinux(app)
}
// Adapt to architecture
if envInfo.Arch == "arm64" {
app.Logger.Info("Running on ARM architecture")
// Potentially optimize for ARM
}
}
func configureMacOS(app *application.App) {
app.Logger.Info("Configuring for macOS")
// macOS-specific configuration
menu := app.Menu.New()
menu.AddRole(application.AppMenu) // Add standard macOS app menu
// Handle dark mode
if app.Env.IsDarkMode() {
setMacOSDarkTheme()
}
}
func configureWindows(app *application.App) {
app.Logger.Info("Configuring for Windows")
// Windows-specific configuration
// Set up Windows-style menus, key bindings, etc.
}
func configureLinux(app *application.App) {
app.Logger.Info("Configuring for Linux")
// Linux-specific configuration
// Adapt to different desktop environments
}

Use debug mode information to enable development features:

func setupApplicationMode(app *application.App) {
envInfo := app.Env.Info()
if envInfo.Debug {
app.Logger.Info("Running in debug mode")
setupDevelopmentFeatures(app)
} else {
app.Logger.Info("Running in production mode")
setupProductionFeatures(app)
}
}
func setupDevelopmentFeatures(app *application.App) {
// Enable development-only features
menu := app.Menu.New()
// Add development menu
devMenu := menu.AddSubmenu("Development")
devMenu.Add("Reload Application").OnClick(func(ctx *application.Context) {
// Reload the application
window := app.Window.Current()
if window != nil {
window.Reload()
}
})
devMenu.Add("Open DevTools").OnClick(func(ctx *application.Context) {
window := app.Window.Current()
if window != nil {
window.OpenDevTools()
}
})
devMenu.Add("Show Environment").OnClick(func(ctx *application.Context) {
showEnvironmentDialog(app)
})
}
func setupProductionFeatures(app *application.App) {
// Production-only features
// Disable debug logging, enable analytics, etc.
}

Create a dialog showing environment information:

func showEnvironmentDialog(app *application.App) {
envInfo := app.Env.Info()
details := fmt.Sprintf(`Environment Information:
Operating System: %s
Architecture: %s
Debug Mode: %t
Dark Mode: %t
Platform Information:`,
envInfo.OS,
envInfo.Arch,
envInfo.Debug,
app.Env.IsDarkMode())
// Add platform-specific details
for key, value := range envInfo.PlatformInfo {
details += fmt.Sprintf("\n%s: %v", key, value)
}
if envInfo.OSInfo != nil {
details += fmt.Sprintf("\n\nOS Details:\nName: %s\nVersion: %s",
envInfo.OSInfo.Name,
envInfo.OSInfo.Version)
}
dialog := app.Dialog.Info()
dialog.SetTitle("Environment Information")
dialog.SetMessage(details)
dialog.Show()
}

On macOS:

  • Dark mode detection uses system appearance settings
  • File manager operations use Finder
  • Platform info includes macOS version details
  • Architecture may be “arm64” on Apple Silicon Macs
if envInfo.OS == "darwin" {
// macOS-specific handling
if envInfo.Arch == "arm64" {
app.Logger.Info("Running on Apple Silicon")
}
}
  1. Cache Environment Information: Environment info rarely changes during runtime:

    type App struct {
    envInfo *application.EnvironmentInfo
    }
    func (a *App) getEnvInfo() application.EnvironmentInfo {
    if a.envInfo == nil {
    info := a.app.Env.Info()
    a.envInfo = &info
    }
    return *a.envInfo
    }
  2. Handle Theme Changes: Listen for system theme changes:

    app.Event.OnApplicationEvent(events.Common.ThemeChanged, func(event *application.ApplicationEvent) {
    updateTheme(app.Env.IsDarkMode())
    })
  3. Graceful File Manager Failures: Always handle file manager errors:

    func openFileManagerSafely(app *application.App, path string) {
    err := app.Env.OpenFileManager(path, false)
    if err != nil {
    // Provide fallback or user notification
    app.Logger.Warn("Could not open file manager", "path", path)
    }
    }
  4. Platform-Specific Features: Use environment info to enable platform features:

    envInfo := app.Env.Info()
    if envInfo.OS == "darwin" {
    // Enable macOS-specific features
    }

Here’s a complete example demonstrating environment management:

package main
import (
"fmt"
"os"
"path/filepath"
"runtime"
"github.com/wailsapp/wails/v3/pkg/application"
"github.com/wailsapp/wails/v3/pkg/events"
)
func main() {
app := application.New(application.Options{
Name: "Environment Demo",
})
// Setup application based on environment
setupForEnvironment(app)
// Monitor theme changes
monitorThemeChanges(app)
// Create menu with environment features
setupEnvironmentMenu(app)
// Create main window
window := app.Window.New()
window.SetTitle("Environment Demo")
err := app.Run()
if err != nil {
panic(err)
}
}
func setupForEnvironment(app *application.App) {
envInfo := app.Env.Info()
app.Logger.Info("Application environment",
"os", envInfo.OS,
"arch", envInfo.Arch,
"debug", envInfo.Debug,
"darkMode", app.Env.IsDarkMode(),
)
// Configure for platform
switch envInfo.OS {
case "darwin":
app.Logger.Info("Configuring for macOS")
// macOS-specific setup
case "windows":
app.Logger.Info("Configuring for Windows")
// Windows-specific setup
case "linux":
app.Logger.Info("Configuring for Linux")
// Linux-specific setup
}
// Apply initial theme
if app.Env.IsDarkMode() {
applyDarkTheme(app)
} else {
applyLightTheme(app)
}
}
func monitorThemeChanges(app *application.App) {
app.Event.OnApplicationEvent(events.Common.ThemeChanged, func(event *application.ApplicationEvent) {
if app.Env.IsDarkMode() {
app.Logger.Info("System switched to dark mode")
applyDarkTheme(app)
} else {
app.Logger.Info("System switched to light mode")
applyLightTheme(app)
}
})
}
func setupEnvironmentMenu(app *application.App) {
menu := app.Menu.New()
// Add platform-specific app menu
if runtime.GOOS == "darwin" {
menu.AddRole(application.AppMenu)
}
// Tools menu
toolsMenu := menu.AddSubmenu("Tools")
toolsMenu.Add("Show Environment Info").OnClick(func(ctx *application.Context) {
showEnvironmentInfo(app)
})
toolsMenu.Add("Open Downloads Folder").OnClick(func(ctx *application.Context) {
openDownloadsFolder(app)
})
toolsMenu.Add("Toggle Theme").OnClick(func(ctx *application.Context) {
// This would typically be handled by the system
// but shown here for demonstration
toggleTheme(app)
})
app.Menu.Set(menu)
}
func showEnvironmentInfo(app *application.App) {
envInfo := app.Env.Info()
message := fmt.Sprintf(`Environment Information:
Operating System: %s
Architecture: %s
Debug Mode: %t
Dark Mode: %t
Platform Details:`,
envInfo.OS,
envInfo.Arch,
envInfo.Debug,
app.Env.IsDarkMode())
for key, value := range envInfo.PlatformInfo {
message += fmt.Sprintf("\n%s: %v", key, value)
}
if envInfo.OSInfo != nil {
message += fmt.Sprintf("\n\nOS Information:\nName: %s\nVersion: %s",
envInfo.OSInfo.Name,
envInfo.OSInfo.Version)
}
dialog := app.Dialog.Info()
dialog.SetTitle("Environment Information")
dialog.SetMessage(message)
dialog.Show()
}
func openDownloadsFolder(app *application.App) {
homeDir, err := os.UserHomeDir()
if err != nil {
app.Logger.Error("Could not get home directory", "error", err)
return
}
downloadsDir := filepath.Join(homeDir, "Downloads")
err = app.Env.OpenFileManager(downloadsDir, false)
if err != nil {
app.Logger.Error("Could not open Downloads folder", "error", err)
app.Dialog.Error().
SetTitle("File Manager Error").
SetMessage("Could not open Downloads folder").
Show()
}
}
func applyDarkTheme(app *application.App) {
app.Logger.Info("Applying dark theme")
// Emit theme change to frontend
app.Event.Emit("theme:apply", "dark")
}
func applyLightTheme(app *application.App) {
app.Logger.Info("Applying light theme")
// Emit theme change to frontend
app.Event.Emit("theme:apply", "light")
}
func toggleTheme(app *application.App) {
// This is just for demonstration
// Real theme changes should come from the system
currentlyDark := app.Env.IsDarkMode()
if currentlyDark {
applyLightTheme(app)
} else {
applyDarkTheme(app)
}
}