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Performance Optimisation

Optimise your Wails application for speed, memory efficiency, and responsiveness.

vite.config.js
export default {
build: {
rollupOptions: {
output: {
manualChunks: {
vendor: ['react', 'react-dom'],
},
},
},
minify: 'terser',
terserOptions: {
compress: {
drop_console: true,
},
},
},
}
// Lazy load components
const Settings = lazy(() => import('./Settings'))
function App() {
return (
<Suspense fallback={<Loading />}>
<Settings />
</Suspense>
)
}
// Optimise images
import { defineConfig } from 'vite'
import imagemin from 'vite-plugin-imagemin'
export default defineConfig({
plugins: [
imagemin({
gifsicle: { optimizationLevel: 3 },
optipng: { optimizationLevel: 7 },
svgo: { plugins: [{ removeViewBox: false }] },
}),
],
})
// ❌ Bad: Return everything
func (s *Service) GetAllData() []Data {
return s.db.FindAll() // Could be huge
}
// ✅ Good: Paginate
func (s *Service) GetData(page, size int) (*PagedData, error) {
return s.db.FindPaged(page, size)
}
type CachedService struct {
cache *lru.Cache
ttl time.Duration
}
func (s *CachedService) GetData(key string) (interface{}, error) {
// Check cache
if val, ok := s.cache.Get(key); ok {
return val, nil
}
// Fetch and cache
data, err := s.fetchData(key)
if err != nil {
return nil, err
}
s.cache.Add(key, data)
return data, nil
}
func (s *Service) ProcessLargeFile(path string) error {
// Process in background
go func() {
result, err := s.process(path)
if err != nil {
s.app.Event.Emit("process-error", err.Error())
return
}
s.app.Event.Emit("process-complete", result)
}()
return nil
}
// ❌ Bad: Goroutine leak
func (s *Service) StartPolling() {
ticker := time.NewTicker(1 * time.Second)
go func() {
for range ticker.C {
s.poll()
}
}()
// ticker never stopped!
}
// ✅ Good: Proper cleanup
func (s *Service) StartPolling() {
ticker := time.NewTicker(1 * time.Second)
s.stopChan = make(chan bool)
go func() {
for {
select {
case <-ticker.C:
s.poll()
case <-s.stopChan:
ticker.Stop()
return
}
}
}()
}
func (s *Service) StopPolling() {
close(s.stopChan)
}
var bufferPool = sync.Pool{
New: func() interface{} {
return new(bytes.Buffer)
},
}
func processData(data []byte) []byte {
buf := bufferPool.Get().(*bytes.Buffer)
defer bufferPool.Put(buf)
buf.Reset()
buf.Write(data)
// Process...
return buf.Bytes()
}
// Debounce frequent events
let debounceTimer
function handleInput(value) {
clearTimeout(debounceTimer)
debounceTimer = setTimeout(() => {
UpdateData(value)
}, 300)
}
type BatchProcessor struct {
items []Item
mu sync.Mutex
timer *time.Timer
}
func (b *BatchProcessor) Add(item Item) {
b.mu.Lock()
defer b.mu.Unlock()
b.items = append(b.items, item)
if b.timer == nil {
b.timer = time.AfterFunc(100*time.Millisecond, b.flush)
}
}
func (b *BatchProcessor) flush() {
b.mu.Lock()
items := b.items
b.items = nil
b.timer = nil
b.mu.Unlock()
// Process batch
processBatch(items)
}
Terminal window
# Strip debug symbols
wails3 build -ldflags "-s -w"
# Reduce binary size further
go build -ldflags="-s -w" -trimpath
Terminal window
# Use build cache
go build -buildmode=default
# Parallel compilation
go build -p 8
import "runtime/pprof"
func profileCPU() {
f, _ := os.Create("cpu.prof")
defer f.Close()
pprof.StartCPUProfile(f)
defer pprof.StopCPUProfile()
// Code to profile
}
import "runtime/pprof"
func profileMemory() {
f, _ := os.Create("mem.prof")
defer f.Close()
runtime.GC()
pprof.WriteHeapProfile(f)
}
Terminal window
# View CPU profile
go tool pprof cpu.prof
# View memory profile
go tool pprof mem.prof
# Web interface
go tool pprof -http=:8080 cpu.prof
  • Profile before optimising
  • Cache expensive operations
  • Use pagination for large datasets
  • Debounce frequent events
  • Pool resources
  • Clean up goroutines
  • Optimise bundle size
  • Use lazy loading
  • Don’t optimise prematurely
  • Don’t ignore memory leaks
  • Don’t block the main thread
  • Don’t return huge datasets
  • Don’t skip profiling
  • Don’t forget cleanup
  • Frontend bundle optimised
  • Images compressed
  • Code splitting implemented
  • Backend methods paginated
  • Caching implemented
  • Goroutines cleaned up
  • Events debounced
  • Binary size optimised
  • Profiling done
  • Memory leaks fixed