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iOS

Wails v3 apps run on iOS as fully native apps — and the best part is they work exactly like the desktop version. The same Go backend, the same frontend, the same @wailsio/runtime: service bindings, events, dialogs and the clipboard all behave identically, with zero mobile-specific rewiring. There’s no separate mobile codebase, no porting layer, and no special API to learn — your existing Wails app simply runs on iOS. Porting is genuinely seamless: bring your app across as-is and ship.

The same main.go builds for both desktop and iOS; iOS-specific touches are configured through application.Options.IOS.

  • macOS with full Xcode installed (the command-line tools alone are not enough) — wails3 doctor shows the iOS SDKs it can find
  • Go 1.25+ and npm

From your project directory:

Terminal window
wails3 task ios:run

This builds your app, boots a simulator if one isn’t already running, and launches it.

Useful companions:

Terminal window
wails3 task ios:logs:dev # stream the app's logs from the simulator
wails3 task ios:xcode # open the generated Xcode project

In debug builds the webview is inspectable from Safari’s Develop menu.

Terminal window
wails3 task ios:package # production .app for the simulator
wails3 task ios:deploy-simulator # install + launch it

These are optimised, stripped production builds.

Terminal window
wails3 task ios:package IOS_PLATFORM=device \
CODESIGN_IDENTITY="Apple Development: You (TEAMID)" \
PROVISIONING_PROFILE=path/to/profile.mobileprovision
wails3 task ios:deploy-device [DEVICE_ID=<udid>] # install + launch on a device
wails3 task ios:package:ipa IOS_PLATFORM=device ... # distribution .ipa

IOS_PLATFORM=device builds for a physical device. Entitlements come from build/ios/entitlements.plist and apply to device builds only — add the capability keys your app needs.

build/config.yml:

ios:
bundleID: com.example.myapp
displayName: My App
version: 1.0.0
minIOSVersion: "15.0"

Startup options (application.Options.IOS) include DisableScroll, DisableBounce, DisableScrollIndicators, DisableInputAccessoryView, EnableBackForwardNavigationGestures, DisableLinkPreview, EnableInlineMediaPlayback, EnableAutoplayWithoutUserAction, DisableInspectable, UserAgent, ApplicationNameForUserAgent, BackgroundColour, and native bottom tabs via EnableNativeTabs + NativeTabsItems.

iOS-specific capabilities are available through application.IOS, called from Go inside a //go:build ios file so your shared code stays platform-agnostic. Android offers the same set through application.Android.

One-shot actions return immediately:

//go:build ios
application.IOS.Haptic("impact-medium") // impact-light|impact-medium|impact-heavy|success|warning|error|selection
application.IOS.Share(`{"text":"Hi","url":"https://wails.io"}`)
application.IOS.SetKeepAwake(true)
application.IOS.PostNotification(`{"title":"Done","body":"Build finished","delay":2}`)
application.IOS.SecureSet("token", "abc") // stored securely

Query helpers return their results as JSON — SafeAreaJSON(), AppInfoJSON(), PowerJSON(), NetworkJSON(), StorageJSON(), GetOrientation(), GetBrightness(). StoragePath() returns the absolute path to the app’s Application Support directory — a good home for databases and other persistent files (the iOS analog of Android’s getFilesDir()). The directory is created on first access; StoragePath() returns an empty string if it cannot be created, so check for "" before using it.

Anything that finishes later — a permission prompt, a sensor stream, a camera capture — delivers its result as an event rather than a return value, which you can listen for in Go or the frontend. Names are prefixed common: for capabilities shared with Android and ios: for iOS-only ones.

// Go
app.Event.On("common:location", func(e *application.CustomEvent) {
// e.Data -> {"lat":..,"lng":..,"accuracy":..} or {"error":..}
})
// frontend
import { Events } from "@wailsio/runtime";
Events.On("common:notification", (e) => { /* {ok, scheduled, presented, tapped, error} */ });
EventTriggered byPayload
common:biometricBiometricAuthenticate(reason){ok, error}
common:locationGetLocation(){lat, lng, accuracy} / {error}
common:motionSetMotion(true){x, y, z}
common:proximitySetProximity(true){near}
common:keyboardSetKeyboardWatch(true){visible, height}
common:torchSetTorch(bool){on, available}
common:notificationPostNotification(json){ok, scheduled, presented, tapped, error}
common:captureCapturePhoto() / CaptureVideo(){type, path, size, thumb}
common:screenCaptureSetScreenProtect(true){screenshot, recording}
ios:backgroundTaskBeginBackgroundTask(seconds){message, granted}

The kitchen-sink example under v3/examples/mobile wires every feature above end to end.

A few WebView behaviours can also be changed at runtime from Go:

application.IOS.SetScrollEnabled(false)
application.IOS.SetBounceEnabled(false)
application.IOS.SetScrollIndicatorsEnabled(false)
application.IOS.SetBackForwardGesturesEnabled(true)
application.IOS.SetLinkPreviewEnabled(false)
application.IOS.SetInspectableEnabled(true)
application.IOS.SetCustomUserAgent("MyApp/1.0")

The bundled @wailsio/runtime also exposes a small frontend iOS namespace:

import { IOS } from "@wailsio/runtime";
await IOS.Haptics.Impact("medium"); // light|medium|heavy|soft|rigid
const info = await IOS.Device.Info();

Native bottom-tab selections arrive as a nativeTabSelected event on window.

AreaStatus
Frontend rendering & assets
Service bindings, events (both directions)
Message dialogs
Open file / files / directory dialogs✅ Imported as sandbox copies
Save file dialogs❌ Write inside the app sandbox instead
Clipboard
Screens API✅ Includes safe-area work area
Lifecycle events
Window geometry, menus, system trayNo-ops on iOS
Multiple windowsOnly the first window is shown
  • Desktop code builds for iOS unchanged — window, menu and system-tray calls simply do nothing.
  • Replace save-file dialogs with a write into the app’s sandbox plus a share.
  • Design the frontend responsively; safe areas are handled for you.