屏幕信息
获取显示器和监视器的信息
屏幕信息
Wails 提供了一个适用于所有平台的统一屏幕 API。使用一致的代码即可获取屏幕信息、检测多个显示器、查询屏幕属性(尺寸、位置、DPI)、识别主显示器并处理 DPI 缩放。
快速开始
go
// Get all screens
screens := app.Screen.GetAll()
for _, screen := range screens {
fmt.Printf("Screen: %s (%dx%d)\n",
screen.Name, screen.Size.Width, screen.Size.Height)
}
// Get primary screen
primary := app.Screen.GetPrimary()
fmt.Printf("Primary: %s\n", primary.Name)就是这么简单!跨平台获取屏幕信息。
获取屏幕信息
所有屏幕
go
screens := app.Screen.GetAll()
for _, screen := range screens {
fmt.Printf("ID: %s\n", screen.ID)
fmt.Printf("Name: %s\n", screen.Name)
fmt.Printf("Size: %dx%d\n", screen.Size.Width, screen.Size.Height)
fmt.Printf("Position: %d,%d\n", screen.X, screen.Y)
fmt.Printf("Scale: %.2f\n", screen.ScaleFactor)
fmt.Printf("Primary: %v\n", screen.IsPrimary)
fmt.Println("---")
}主屏幕
go
primary := app.Screen.GetPrimary()
fmt.Printf("Primary screen: %s\n", primary.Name)
fmt.Printf("Resolution: %dx%d\n", primary.Size.Width, primary.Size.Height)
fmt.Printf("Scale factor: %.2f\n", primary.ScaleFactor)当前屏幕
获取包含某个窗口的屏幕:
go
screen, err := window.GetScreen()
if err != nil {
// handle error
}
fmt.Printf("Window is on: %s\n", screen.Name)按 ID 获取屏幕
go
screen := app.Screen.GetByID("screen-id")
if screen != nil {
fmt.Printf("Found screen: %s\n", screen.Name)
}屏幕属性
屏幕结构
go
type Screen struct {
ID string // Unique identifier
Name string // Display name
ScaleFactor float32 // DPI scale (1.0, 1.5, 2.0, etc.)
X, Y int // Position (top-left, logical pixels)
Size Size // Logical size (Width, Height)
Bounds Rect // Logical bounds (X, Y, Width, Height)
PhysicalBounds Rect // Physical bounds (scaled)
WorkArea Rect // Logical work area excluding taskbars/menubars
PhysicalWorkArea Rect // Physical work area
IsPrimary bool // Is this the primary screen?
Rotation float32 // Screen rotation in degrees (e.g. 0, 90, 180, 270)
}
// Size and Rect are simple value types:
type Size struct{ Width, Height int }
type Rect struct{ X, Y, Width, Height int }通过screen.Size.Width/screen.Size.Height读取像素尺寸——不存在顶层Width/Height字段。
物理像素与逻辑像素
go
screen := app.Screen.GetPrimary()
// Logical pixels (what you use)
logicalWidth := screen.Size.Width
logicalHeight := screen.Size.Height
// Physical pixels (actual display)
physicalWidth := int(float32(screen.Size.Width) * screen.ScaleFactor)
physicalHeight := int(float32(screen.Size.Height) * screen.ScaleFactor)
fmt.Printf("Logical: %dx%d\n", logicalWidth, logicalHeight)
fmt.Printf("Physical: %dx%d\n", physicalWidth, physicalHeight)
fmt.Printf("Scale: %.2f\n", screen.ScaleFactor)常见缩放系数:
1.0- 标准 DPI(96 DPI)1.25- 125% 缩放(120 DPI)1.5- 150% 缩放(144 DPI)2.0- 200% 缩放(192 DPI)- Retina3.0- 300% 缩放(288 DPI)- 4K/5K
窗口定位
在屏幕上居中
go
func centreOnScreen(window *application.WebviewWindow, screen *Screen) {
windowWidth, windowHeight := window.Size()
x := screen.X + (screen.Size.Width-windowWidth)/2
y := screen.Y + (screen.Size.Height-windowHeight)/2
window.SetPosition(x, y)
}在指定屏幕上定位
go
func moveToScreen(window *application.WebviewWindow, screenIndex int) {
screens := app.Screen.GetAll()
if screenIndex < 0 || screenIndex >= len(screens) {
return
}
screen := screens[screenIndex]
// Centre on target screen
centreOnScreen(window, screen)
}相对于屏幕定位
go
// Top-left corner
func positionTopLeft(window *application.WebviewWindow, screen *Screen) {
window.SetPosition(screen.X+10, screen.Y+10)
}
// Top-right corner
func positionTopRight(window *application.WebviewWindow, screen *Screen) {
windowWidth, _ := window.Size()
window.SetPosition(screen.X+screen.Size.Width-windowWidth-10, screen.Y+10)
}
// Bottom-right corner
func positionBottomRight(window *application.WebviewWindow, screen *Screen) {
windowWidth, windowHeight := window.Size()
window.SetPosition(
screen.X+screen.Size.Width-windowWidth-10,
screen.Y+screen.Size.Height-windowHeight-10,
)
}多显示器支持
检测多个显示器
go
func hasMultipleMonitors() bool {
return len(app.Screen.GetAll()) > 1
}
func getMonitorCount() int {
return len(app.Screen.GetAll())
}列出所有显示器
go
func listMonitors() {
screens := app.Screen.GetAll()
fmt.Printf("Found %d monitor(s):\n", len(screens))
for i, screen := range screens {
primary := ""
if screen.IsPrimary {
primary = " (Primary)"
}
fmt.Printf("%d. %s%s\n", i+1, screen.Name, primary)
fmt.Printf(" Resolution: %dx%d\n", screen.Size.Width, screen.Size.Height)
fmt.Printf(" Position: %d,%d\n", screen.X, screen.Y)
fmt.Printf(" Scale: %.2fx\n", screen.ScaleFactor)
}
}选择显示器
go
func chooseMonitor() (*Screen, error) {
screens := app.Screen.GetAll()
if len(screens) == 1 {
return screens[0], nil
}
// Show dialog to choose
var options []string
for i, screen := range screens {
primary := ""
if screen.IsPrimary {
primary = " (Primary)"
}
options = append(options,
fmt.Sprintf("%d. %s%s - %dx%d",
i+1, screen.Name, primary, screen.Size.Width, screen.Size.Height))
}
// Use dialog to select
// (Implementation depends on your dialog system)
return screens[0], nil
}完整示例
多显示器窗口管理器
go
type MultiMonitorManager struct {
app *application.App
windows map[int]*application.WebviewWindow
}
func NewMultiMonitorManager(app *application.App) *MultiMonitorManager {
return &MultiMonitorManager{
app: app,
windows: make(map[int]*application.WebviewWindow),
}
}
func (m *MultiMonitorManager) CreateWindowOnScreen(screenIndex int) error {
screens := m.app.Screen.GetAll()
if screenIndex < 0 || screenIndex >= len(screens) {
return errors.New("invalid screen index")
}
screen := screens[screenIndex]
// Create window
window := m.app.Window.NewWithOptions(application.WebviewWindowOptions{
Title: fmt.Sprintf("Window on %s", screen.Name),
Width: 800,
Height: 600,
})
// Centre on screen
x := screen.X + (screen.Size.Width-800)/2
y := screen.Y + (screen.Size.Height-600)/2
window.SetPosition(x, y)
window.Show()
m.windows[screenIndex] = window
return nil
}
func (m *MultiMonitorManager) CreateWindowOnEachScreen() {
screens := m.app.Screen.GetAll()
for i := range screens {
m.CreateWindowOnScreen(i)
}
}检测屏幕变化
go
type ScreenMonitor struct {
app *application.App
lastScreens []*Screen
changeHandler func([]*Screen)
}
func NewScreenMonitor(app *application.App) *ScreenMonitor {
return &ScreenMonitor{
app: app,
lastScreens: app.Screen.GetAll(),
}
}
func (sm *ScreenMonitor) OnScreenChange(handler func([]*Screen)) {
sm.changeHandler = handler
}
func (sm *ScreenMonitor) Start() {
ticker := time.NewTicker(2 * time.Second)
go func() {
for range ticker.C {
sm.checkScreens()
}
}()
}
func (sm *ScreenMonitor) checkScreens() {
current := sm.app.Screen.GetAll()
if len(current) != len(sm.lastScreens) {
sm.lastScreens = current
if sm.changeHandler != nil {
sm.changeHandler(current)
}
}
}支持 DPI 感知的窗口尺寸调整
go
func createDPIAwareWindow(screen *Screen) *application.WebviewWindow {
// Base size at 1.0 scale
baseWidth := 800
baseHeight := 600
// Adjust for DPI
width := int(float32(baseWidth) * screen.ScaleFactor)
height := int(float32(baseHeight) * screen.ScaleFactor)
window := app.Window.NewWithOptions(application.WebviewWindowOptions{
Title: "DPI-Aware Window",
Width: width,
Height: height,
})
// Centre on screen
x := screen.X + (screen.Size.Width-width)/2
y := screen.Y + (screen.Size.Height-height)/2
window.SetPosition(x, y)
return window
}屏幕布局可视化工具
go
func visualiseScreenLayout() string {
screens := app.Screen.GetAll()
var layout strings.Builder
layout.WriteString("Screen Layout:\n\n")
for i, screen := range screens {
primary := ""
if screen.IsPrimary {
primary = " [PRIMARY]"
}
layout.WriteString(fmt.Sprintf("Screen %d: %s%s\n", i+1, screen.Name, primary))
layout.WriteString(fmt.Sprintf(" Position: (%d, %d)\n", screen.X, screen.Y))
layout.WriteString(fmt.Sprintf(" Size: %dx%d\n", screen.Size.Width, screen.Size.Height))
layout.WriteString(fmt.Sprintf(" Scale: %.2fx\n", screen.ScaleFactor))
layout.WriteString(fmt.Sprintf(" Physical: %dx%d\n",
int(float32(screen.Size.Width)*screen.ScaleFactor),
int(float32(screen.Size.Height)*screen.ScaleFactor)))
layout.WriteString("\n")
}
return layout.String()
}最佳实践
✅ 应该做
- 检查屏幕数量 - 同时处理单显示器和多显示器配置
- 使用逻辑像素 - Wails 会自动处理 DPI
- 将窗口居中 - 用户体验优于固定位置
- 验证位置 - 确保窗口可见
- 处理屏幕变化 - 显示器可能会被添加或移除
- 在不同 DPI 下测试 - 100%、125%、150%、200%
❌ 不应该做
- 不要硬编码位置 - 使用屏幕尺寸
- 不要假定只有主屏幕 - 用户可能有多个显示器
- 不要忽略缩放系数 - 这对 DPI 感知很重要
- 不要将窗口定位到屏幕之外 - 验证坐标
- 不要忘记处理屏幕变化 - 笔记本电脑会连接或断开扩展坞
- 不要使用物理像素 - 使用逻辑像素
平台差异
macOS
- Retina 显示器(2x 缩放系数)
- 多显示器配置很常见
- 坐标系:原点(0,0)位于左下角
- 空间(虚拟桌面)会影响定位
Windows
- 多种 DPI 缩放比例(100%、125%、150%、200%)
- 多显示器配置很常见
- 坐标系:原点(0,0)位于左上角
- 按显示器进行 DPI 感知
Linux
- 因桌面环境而异
- X11 与 Wayland 之间存在差异
- DPI 缩放支持情况各异
- 支持多个显示器